Today for Mississippi Monday we are so excited to bring you Feudum Board Game! Feudum is a collaboration of dreams between a Missouri college professor and a Mississippi illustrator! Five years ago, Mark Swanson was in an ice cream shop and saw a band poster illustrated by Justin Schultz. The drawings on the poster were the exact style he had envisioned for his board game! Creating a board game was a dream Mark had always wanted and now, that dream has come alive! See images below plus our interview with the creator and designer, Mark and Justin!
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What exactly is Feudum?
Mark:Feudum is a “Eurostyle” strategy game takes place in a fantastical realm! By playing up to six uniquely-powered medieval characters players try to optimize their hand, leverage their resources and compete for guild status in attempt to be the most venerated in alllllll the land!
How did you get started and what was the inspiration?
Mark: I’ve played board game all my life. In the late 90s, I discovered German board games (also called eurostyle board games) and was immediately captivated by the colorful boards, deep strategy and multiple paths to victory—one of the hallmarks of eurostyle games. After many years of playing, I set out to build the game I’ve always wanted to play. I envisioned a medieval ecosystem where archetypal medieval characters played their dutiful role in a cyclical economy. I wanted a game that featured multiple paths to victory. A game that was dynamic and open-world. A game where you could eek out your own medical existence as you saw fit!
What are your goals for your business/brand?
Mark: Odd Bird wants to be known for making beautiful and atypical games with unique and elegant mechanics. This doesn’t mean ignoring cherished mechanics like resource management, area control or worker placement! But it does mean spicing things up with a dash of unusual, a pinch of the unexpected and a whole heaping of odd.
What is your background?
Mark: I am a life-long lover of games and a Professor of Strategic Communication at the Missouri School of Journalism. I am also the father of 3 splendidly precocious daughters. I have worked in the advertising industry most of my life.
Where do you find inspiration?
Mark: Inspiration can come from anywhere. A random thought, a beautiful picture, a green field. Often from art and literature including, books, movies, cartoons! Sometimes inspiration works like osmosis. Ideas creep into your mind through a backdoor. The more games you play, the more ideas begin to percolate.
What do you like to do when you aren’t “at the office”?
Mark: Spend time with my three daughters! We like to goof off. Play minecraft. Watch Adventure Time (the cartoon).
Justin, what are some of the reasons you call Mississippi home? Mark, what are some of the things you like about Mississippi (any particular places you visited, foods you ate, people you met, neighborhoods/landscapes)?
Mark: The first time I visited, Justin introduced me to many of his friends in the artist community at one of Josh Hailey’s Photamerica shows, followed by a tour of Midtown. We also had a drink at the Library at the Fairview Inn followed by Fondren Public!
Justin: It was a whirlwind night! One of those classic Jackson nights when you get to see a lot of your friends in different places! That’s one of my favorite parts about Jackson!
How do you think what you are doing is helping to shape your community, as well as the image of Mississippi?
Justin: Working on a board game is one of those projects that feels really special. It’s one of those rare objects that actually brings positivity AND connection. It can bring people together. It allows people to lose themselves in a hectic world, flex their mind-muscles and have some fun! So hopefully it will only reflect positively on Mississippi.
Are there any upcoming events, promotions, etc. that you’d like readers to know about? (e.g. your Kickstarter)
The campaign ends at midnight on December 15th. Every week more and more “stretch goals” are unlocked that add extra goodies to the game like foil-stamped cards, specially carved pieces and other components that typically upgrade or add to the components in the game.